Animosus Level 2
Male Human Paladin of Tyr LV2 LG Medium Age 17 Born 1356 – Year of the Worm
Init: +5; Senses: Listen +5, Spot +1
Languages: Damaran (Dethek), Common (Thorass), Aglarondan, Dwarven, Elven, Orc
AC 21, Touch 11, Flat-Footed 20
HP 18 (2 HD) Immune: disease
Fort +7, Ref +4, Will +3 Spd 20 ft.
Melee: Great Sword +6 (2D6+3/19-20)
Ranged: Composite Long Bow +4 (1d8/x3)
Combat Gear: Potion of Cure light Wounds
Base Atk +2, Grp +5 Atk Options: normal Invocations Known: n/a
Spell-Like Abilities: Aura of Good, Detect evil, Smite Evil 1/day, Lay on hands 4HP x 3, Divine Grace, Aura of Will 30' rad (armor)
Abilities: Str 12(16), Dex 12, Con 11, Int 16, Wis 13, Cha 18(19) (with armor)
Feats: Improved Init, Weapon Focus (Great Sword),
Proficiency (Simple Weapons), Proficiency Armor (Heavy, Medium, Light)
Skills: Appraise 3, Balance 1, Bluff 4, Climb 1, Concentration 0, Craft (Armor) 3, Craft (Weapon) 3, Diplomacy 8, Disguise 4, Escape Artist 1, Forgery 3, Gather Information 4, Handle Animal 6, Heal 8, Hide 1, Intimidate 4, Jump 1, Knowledge (Religion) 7. Listen 5, Move Silently 1, Profession (Siege Engine) 2, Profession (Herbalist) 2, Ride 4, Search 3, Sense Motive 1, Spot 1, Survival 1, Swim 1, Use Rope 1
Possessions: Plate mail of Strength and Command, Great Sword, Composite Long Bow, 20 Masterwork Arrows, Holy Symbol (Tyr),
Tactics: Avoid a fight if reasonable. When it is not: evaluate the battle situation. Decide if it is suicide and if not have at it.
The time to take counsel of your fears is before you make an important battle decision. That's the time to listen to every fear you can imagine! When you have collected all the facts and fears and made your decision, turn off all your fears and go ahead.
Here is the beginning of philosophy: a recognition of the conflicts between men, a search for their cause, a condemnation of mere opinion, and the discovery of a standard of judgment.
Init: +5; Senses: Listen +5, Spot +1
Languages: Damaran (Dethek), Common (Thorass), Aglarondan, Dwarven, Elven, Orc
AC 21, Touch 11, Flat-Footed 20
HP 18 (2 HD) Immune: disease
Fort +7, Ref +4, Will +3 Spd 20 ft.
Melee: Great Sword +6 (2D6+3/19-20)
Ranged: Composite Long Bow +4 (1d8/x3)
Combat Gear: Potion of Cure light Wounds
Base Atk +2, Grp +5 Atk Options: normal Invocations Known: n/a
Spell-Like Abilities: Aura of Good, Detect evil, Smite Evil 1/day, Lay on hands 4HP x 3, Divine Grace, Aura of Will 30' rad (armor)
Abilities: Str 12(16), Dex 12, Con 11, Int 16, Wis 13, Cha 18(19) (with armor)
Feats: Improved Init, Weapon Focus (Great Sword),
Proficiency (Simple Weapons), Proficiency Armor (Heavy, Medium, Light)
Skills: Appraise 3, Balance 1, Bluff 4, Climb 1, Concentration 0, Craft (Armor) 3, Craft (Weapon) 3, Diplomacy 8, Disguise 4, Escape Artist 1, Forgery 3, Gather Information 4, Handle Animal 6, Heal 8, Hide 1, Intimidate 4, Jump 1, Knowledge (Religion) 7. Listen 5, Move Silently 1, Profession (Siege Engine) 2, Profession (Herbalist) 2, Ride 4, Search 3, Sense Motive 1, Spot 1, Survival 1, Swim 1, Use Rope 1
Possessions: Plate mail of Strength and Command, Great Sword, Composite Long Bow, 20 Masterwork Arrows, Holy Symbol (Tyr),
Tactics: Avoid a fight if reasonable. When it is not: evaluate the battle situation. Decide if it is suicide and if not have at it.
The time to take counsel of your fears is before you make an important battle decision. That's the time to listen to every fear you can imagine! When you have collected all the facts and fears and made your decision, turn off all your fears and go ahead.
Here is the beginning of philosophy: a recognition of the conflicts between men, a search for their cause, a condemnation of mere opinion, and the discovery of a standard of judgment.
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